![]() ![]() Most of the major systems are already in the game. ![]() Diseases, storied artifacts, history books, the poetic ramblings of a mad goatman, cryogenic chambers, and cybernetic implants.Themed dungeons-ruined sectors of a fossilized arcology.Hundreds of items and a tinkering system to craft them.Scores of conversable hand-crafted NPCs and infinite procedural ones.Dozens of overland regions with unique ecosystems.Over 70 mutations and 24 player castes and kits.“ Caves of Qud already has a tremendous amount of game, amounting to 50-100 hours of play. What is the current state of the Early Access version? How is the full version planned to differ from the Early Access version?Īdditionally, it'll feature refinements to all the game's systems, more monsters and items, new sidequests and locations, and more lore.” In the mean time, we'll be adding all sorts of items, monsters, NPCs, quests, new regions, new systems, tweaks to old systems, and more sentient plants.” At the very least, Caves of Qud will remain in Early Access until you can complete the main plot. Clone yourself, mind-control the clone, and then hack off your own limbsīefore calling it done, we want to watch the community play Caves of Qud, and as the strange, unexpected stories of their characters unfold, we want to use them to refine the systems and make the game better.”Īpproximately how long will this game be in Early Access?.The world is expansive, the gameplay is unpredictable, and the plants are sentient. We've weaved a rich, exotic, and well-researched culture around deeply simulated physical and political systems. ![]()
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